Play without Barriers — Germany

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Programme: ERASMUS+, Key Action 1: youth exchange

Venue: Berlin, Germany

Dates 19—27 duben 2022

National team size: 5 (aged 18-30) + 1 group leader (aged 18+)

Please read the info-pack.

Hosting organisation: NGO Chance Berlin

Participating countries: Germany, Czech Republic, Portugal, Spain

Project description:

PLAY IS A FUNDAMENTAL QUALITY OF HUMAN NATURE. IT IS A UNIVERSAL TOOL FOR SHARING AND ADOPTING IDEAS AND VIEWPOINTS.

Live to play or play to live?

If you think about games as a way to transform reality in our own perception to achieve certain goals – be it getting happy from win or interaction or new experience in friendly environment, then most of the society is a set of very long cross-generational games

Centuries ago, we’ve agreed that stamped papers have value. We’ve agreed, that attacking, stealing, torturing is not fair, and that ones who do it, can be legitimately penalized. Words exist on paper in constitutions, federal laws, etc.

But they find their application in our minds, and thus, actions. Rules of our games can be changed, if enough agree upon that.

Play to learn

If approached consciously, games can serve as media between the individual and the reality of the surrounding environment. They make millions of people ride an emotional rollercoaster when watching 22 people with a ball on TV. They turn us into kings and gods, when building empires in our sandboxes and later in our devices. And they help us learn.

When we decide to play, we temporarily override the rules of “constant” games. We buy plastic houses on imaginary streets for fake money in “Monopoly”. But when we play it more, experience turns into skill, applicable in real life.

Robert Kiyosaki, a serial entrepreneur, shared once, that his uncle, also an entrepreneur, shaped Robert’s financial mindset
by playing “Monopoly” with him for a couple of years.

Game=changer?

With games, we can adapt reality perception to make it more enjoyable. Joy is universal for all people, thus it ignores barriers in human interaction.

So if we practice games, that blur the differences, and highlight our commons and equality, we can manifest inclusion into our lives, and in the society.

The goal of this project is to find/make up, practice and collect games, that could become an attitude changing tool for players
and observers.

Goals:

  • develop problem solving attitude, when addressing specific issues with tailored gaming solutions with games develop self-esteem, creativity, positive attitude, leadership, team working, cooperation
  • practice organising games for different audiences, which could be used in future in social work, organising events, shows
  • create an online collection of games, that can be used in peer-to-peer education when working with the topics of various borders. They are to be posted in social networks with detailed descriptions under hashtag #playwithoutborders

Who are we looking for? Participants’ profile:

5 participants per country + 1 group leader who are:

  • Aged 18-30
  • playful
  • creative
  • initiative
  • responcible
  • collaborative

Our ideal participants are interested to approach and explore “serious” topics with games, collaborate on creating project’s agenda.

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