Social Games — Irsko

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ERASMUS+, Klíčová akce 1: tréninkový kurz

Místo konání: Woodstown, County Waterford, Irsko

Termín konání: 21.—27. duben 2024

Český tým: 2 účastníci (ve věku 18+)

Před tím, než se přihlásíte na jakýkoliv náš projekt, důkladně si přečtěte všechny informace v sekci Chci vyjet na projekt a seznamte se s Pravidly účasti na zahr. projektech.

Pokud máte zájem se na tento projekt přihlásit, prosím důkladně si přečtete info-pack. Prosím zamyslete se, jak do tohoto projektu zapadáte vy (viz „participants‘ profile“ níže). Pokud máte zájem se na tento projekt přihlásit jako náhradníci, prosím odešlete vyplněnou přihlášku co nejdříve.

Pro to, abyste se na tento projekt přihlásili je nutné, abyste vlastnili nejen občanský průkaz (který musíte mít ze zákona), ale také platný cestovní pas (s platností min. ještě 150 dní od datumu začátku vámi vybraného projektu).

V rámci programu ERASMUS+ jsou následující finanční specifika: v rámci všech projektů je kompletně (ze 100%) zajištěno jídlo, ubytování, aktivity, a to vše je zcela pokryto z fondů EU programu ERASMUS+ a zařízeno organizátory. Účastníkům dále budou proplaceny cestovní náklady (reimbursement) do max. výše €275 (v případě tohoto projektu) z místa bydliště do místa konání projektu a zpět.

Hostitelská organizace:Waterford and South Tipperary Community Youth Service

Popis projektu:

This Training Course aims to equip Youth Workers with skills, knowledge and attitudes from a diverse range of organisations and countries across Europe. 

The focus will be on using methodologies based on creativity, fun and games to engage and work with young people.

All of the activities will be focused on delivering and linking the games that young people play with the 7 Proximal Outcomes of Youth Work:

  1. Communication skills
  2. Confidence and Agency
  3. Relationships
  4. Planning and Problem-solving
  5. Creativity and Imagination
  6. Resilience and determination
  7. Emotional Intelligence

Background and Theme of the Project 

Social Games for young people are interactive activities designed to be played in groups, fostering communication, teamwork, and social interaction among participants. These games involve elements of cooperation, collaboration and creativity, providing opportunities for individuals to bond, build relationships, and have fun together.

Social Games play a crucial role for young people in intercultural environments across Europe by promoting cross-cultural communication, understanding, and integration. They offer a common ground for individuals from diverse backgrounds to connect, collaborate, and develop friendships irrespective of cultural differences. By engaging in Social Games, young people can learn about each other’s traditions, customs, and perspectives in a relaxed and enjoyable setting, fostering empathy, tolerance, and respect. Additionally, these games provide a platform for practicing language skills, enhancing social skills, and building a sense of belonging within a multicultural community. Overall, Social Games serve as catalysts for promoting intercultural harmony and unity among young people across Europe.

Youth workers will develop new ways of engaging young people using Social Games methodologies, based around the following themes:

  • Engagement: 

Developing innovative Social Games can help attract and engage young people who may otherwise be disinterested in traditional forms of social interaction or education.

  • Relevance: 

Creating games that resonate with contemporary youth culture ensures that the activities remain relevant and appealing to young people, thereby increasing their participation and involvement.

  • Inclusion: 

Introducing a diverse range of Social Games ensures inclusion by catering to the interests, preferences, and abilities of all participants, regardless of their background or circumstances.

  • Learning Opportunities: 

Social Games provide valuable opportunities for learning and personal development. Developing new methods can tailor games to address specific social, emotional, or educational objectives, such as teamwork, communication skills, conflict resolution, or cultural awareness.

  • Adaptability: 

As societal norms and technological advancements evolve, new methods allow for the adaptation of Social Games to meet the changing needs and preferences of young people, ensuring their continued effectiveness and relevance.

  • Community Building: 

Innovative Social Games can strengthen community bonds by fostering collaboration, empathy, and mutual understanding among participants, ultimately contributing to the creation of a more cohesive and supportive social environment.

Overall, by developing new methods about Social Games for young people, youth workers can enhance their effectiveness in engaging, supporting, and empowering young individuals in various social and cultural contexts.

Approach and Methodology

This Training Course will be based on non-formal and informal education with a self-directed learning approach. 

During this Course, participants are responsible for their own learning and the facilitators provide activities, and guide the participants through their own learning process. 

The Training Course will be characterised by highly participatory, interactive and experiential methods. 

Some sessions will be complemented by theoretical inputs, and all of them will be followed by group reflection or self-reflection.

Two Really Important Things to Think About

 

  1. THE WEATHER – 

We’ll be out in the natural environment of forests, coastline and mountains a lot of the time, so it’s important that participants will be prepared for all weathers. Ireland is in the North Atlantic and is not in the Mediterannean, so even though the weather could be lovely, it could also be not so lovely.

So be prepared for all 4 seasons (although it is unlikely to snow!)

  1. PREPARATORY WORK –

Each participant will be asked to bring a Social Game from their own country, which they feel is a good example of work that they do with theoir own young people in their own country.

The Trainers will explain more about what will be needed nearer to the time of the Training Course.

Profile of the Participants

Participants will be youth workers, project leaders and educators involved in youth work. The participants will have a multiplier role – in other words: they will adapt what they learn in this training course to their own context of working with young people. In their future projects and daily work they can incorporate tools, methods and theories which they have learned during this Training Course. They can also use their personal learning and development in their daily work with their own target groups.

This Training Course will be an emotionally challenging Project for trainers and trainees. That’s why we expect from trainees at all times to the best of their abilities to…

  • be fully committed to the process – to reflect, share, experience and participate in all activities
  • keep a clear mind, that is neither intoxicated nor distracted
  • have taken care of important personal and professional matters beforehand, so that these do not intervene with the Training Course (being completely present with the group)
  • be on time for all of the deadlines, sessions and appointments
  • challenge themselves to step out of their comfort zones
  • be willing to look into themselves and reflect on their professional and private life
  • join us on an intensive, immersive and unforgettable journey

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